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Reload this Page [Notice] More Modern Warfare Woes
Some Details: Posted by Zei on 01-15-2010 (03:42 PM), last reply was on 02-12-2010 (11:07 PM). This thread has received 10 replies and been viewed 246 times.

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Old 01-15-2010, 03:42 PM   #1
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Default More Modern Warfare Woes

More Modern Warfare Woes

The problems with Modern Warfare 2 keep piling up. The cause might just be that so many people are playing this game so much that every imbalance is quickly found and exploited and every glitch becomes news across the internet. But this problem should have been spotted by developers – after all, the noob tubes tended to be unpopular among veteran players in the first installment of the Modern Warfare series. It’s hard to understand why the developers would give players a way to nearly instantly reload noob tubes and equipment.

This video by a very talkative and strongly opinionated gamer clearly illustrates the problem with the perk One Man Army, which allows the player to swap classes at any time, and its use in combination with Danger Close Pro, which increases explosive weapon damage (the Pro upgrade increases air support damage).



In this video, the player reaches an ungodly amount of kills in a game of Domination before being disconnected halfway through the match (he is confident that he could have easily gotten 150 kills). For those of you too lazy to watch videos or those with slow internet connections, here’s a shorter and less bandwidth-hungry explanation of how the trick works:

1. Use Danger Close-overpowered noob tubes and claymores to get easy kills.

2. Repeat step 1, using One Man Army when out of ammunition to select the same class again, refilling all noob tubes and claymores.

3. Use overpowered (Danger Close Pro) Predator Missile to get 2 kills.

4. Use overpowered Harrier Strike to get 4 kills (generally easy on most maps)

5. Spam Chopper Gunner with overpowered explosive rounds (Danger Close Pro) to get lots of kills.

Also illustrated in the video is the oft-problematic spawn system, which can make it difficult to escape instant death when one spawns with explosive rounds raining down on one’s head.

Having never played Modern Warfare 2 on PS3 (as demonstrated in the video), I’m not sure if it’s a system difference, but in the 360 version I play swapping classes using One Man Army takes a bit longer to complete, but it’s not a deal-breaker.

The fact that the player can simply reload the same class again just seems ridiculous. At least make the player use two of his precious Custom Class slots to do so. And for realism’s sake, if not for game balance, it only makes sense that the player would have a limited amount of times he could change classes.

I would not go so far as some have to say Modern Warfare 2 is a broken game, or that it’s necessarily bad. But there are obviously some more changes Infinity Ward needs to make to balance its hugely popular game.


Damn this is some cheap ish...and most ppl think they actually suck when they dont
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Last edited by Zei; 01-16-2010 at 01:26 PM..
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Old 01-15-2010, 07:46 PM   #2
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Ah God, why did he create this video? Now every jag is going to be doing this.

In all fairness, 150 kills is pretty extreme but it's not absurd taking into account it's Domination and in Terminal which is a tiny level.

I once watched my buddy, who's nothing extraordinary at the game, get 86 kills in Domination in MW1.

In my experience, I've yet to notice anyone abusing this. However, I might not have even considered this as their strategy. I'll have to keep an eye out for it.

There are plenty of things I could complain about (Thermal scope, heart beat sensor etc) but all of these can be overcome with sacrifices to your perks. The only thing I would really like seen patched is the overpowered nature of the last shotgun that is unlocked. Don't remember the name but, seriously... it's sooo overpowered. It's firing speed, distance, and power are just ridiculous. I think everyone has experienced someone just running around with no caution, wielding these shotguns with Akimbo and clipping you from 30 feet away causing you to drop dead instantly.
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Old 01-29-2010, 05:33 AM   #3
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Goddamn care package glitch is back again. And this time it's a lot easier to do it. Infinity Wards better be on the double time working to create a patch for this annoying glitch.
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Old 01-29-2010, 09:31 AM   #4
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interesting video, thanks for sharing. I think the n00b tube should have been taken out entirely, you know how many complained about it in the first one. Its really damn cheap, it lets people who cant aim become dominant. And now they have unlimited ammo, talk about cheap.
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If some shit does go down you have a bunch of weak anime geeks who would be there in a heartbeat to back you up. =p
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Old 01-29-2010, 05:34 PM   #5
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Quick, let me go spend $65 on this game...
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Old 01-29-2010, 06:29 PM   #6
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who let the Halo reject in here

btw: Zei: http://xbox360.ign.com/articles/106/1065157p1.html
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If some shit does go down you have a bunch of weak anime geeks who would be there in a heartbeat to back you up. =p
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Old 01-31-2010, 07:43 PM   #7
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Quote:
Originally Posted by ign
- Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s.
Yep, this was the shotgun I was referring to. I didn't know it was some lame glitch everyone was exploiting. How annoying.
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Old 02-05-2010, 01:33 AM   #8
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Wow that was messed up, I'll try this on free for all next time just to see how cheap it really is... Don't hate haha
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Old 02-12-2010, 10:50 AM   #9
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Originally Posted by Kiah View Post
Wow that was messed up, I'll try this on free for all next time just to see how cheap it really is... Don't hate haha
yea, i tried it too lol
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If some shit does go down you have a bunch of weak anime geeks who would be there in a heartbeat to back you up. =p
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Old 02-12-2010, 12:55 PM   #10
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It didn't work for me like it did that dude, sometimes I would dominate and other times I would not...just like any other time. No big deal to me.
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